RENDERMAN

The procedural techniques presented in this technical breakdown use Pixar's custom mel procedures (part of RenderMan for Maya) to create secondary geometry at "render-time". The breakdown explains how a custom interface was added to Maya to enable the generation of the secondary geometry to be controlled in an artist-friendly way.

Render

INTRODUCTION

REFERENCES

Yoshitomo Nara
screenshot from 2018-02-18 15-01-10.jpg

Yoshitomo Nara