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RENDERMAN

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The procedural techniques presented in this technical breakdown use Pixar's custom mel procedures (part of RenderMan for Maya) to create secondary geometry at "render-time". The breakdown explains how a custom interface was added to Maya to enable the generation of the secondary geometry to be controlled in an artist-friendly way.

INTRODUCTION

REFERENCES

Yoshitomo Nara
screenshot from 2018-02-18 15-01-10.jpg

Yoshitomo Nara

Render

HOUDINI

MUSIC BOX

RENDER

Environment

Unreal, Houdini and Maya

REFERENCES

INTRODUCTION

LEGO

INTRODUCTION

RENDER

REFERENCES

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